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Old Jun 28, 2009, 07:18 PM // 19:18   #1
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Default Magehunters Sin!

Heres a build i was playing around with on an assasin. It uses the same principal as the bb sin, but has more dps.

[magehunters smash][flurry][falling spider strike][twisting fangs][hammer bash][falling lotus strike][blades of steel][optional]

It requires quick hands to be able to swap weapon sets, but it pwns when you pull it off. the opponent is on their buts for the entire chain, and lotus is enough energy management. And once you get a monk on their butts through magehunters, theyre not getting back up to cast guardian. the chain is:

magehunters, esc, swap, flurry, falling spider, fangs, esc, swap, hammer bash, flurry, esc, swap, falling lotus, blades of steel.

Heres a screenie i did at the master of damage



If i get good reviews, i might put this build on pvx.

Thanks !

Last edited by Pugs Not Drugs; Jun 28, 2009 at 08:51 PM // 20:51..
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Old Jun 28, 2009, 07:25 PM // 19:25   #2
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Oh grate get a key warrior Elite nerfed with another gimmick.
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Old Jun 28, 2009, 07:38 PM // 19:38   #3
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yaaay nerf time!
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Old Jun 28, 2009, 08:42 PM // 20:42   #4
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Meh. I prefer enraged smash-Hammer Bash Spam sin.
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Old Jun 28, 2009, 09:29 PM // 21:29   #5
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Shouldn't be nerfed, really. Only reason Backbreaker was modified to scale KD duration with hammer mastery was because 4 second KDs are deadly. Backbreaker sins basically died when the duration was moved to 2 seconds at 0 Hammer Mastery, which is the same as you'd be getting with Magehunter's.
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Old Jun 28, 2009, 09:58 PM // 21:58   #6
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575 damage over 8 seconds is not enough to kill most people
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Old Jun 28, 2009, 10:01 PM // 22:01   #7
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looks good. pretty stylish
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Old Jun 28, 2009, 10:39 PM // 22:39   #8
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Quote:
Originally Posted by The Air Revenger View Post
575 damage over 8 seconds is not enough to kill most people
This build is designed to deal with the monks.
The monk cannot heal themself, they are on the floor the whole time. And yes, 575 damage is usually more than enough to finish off a monk, without the deep wound which you are ignoring.
Not that it even matters since the chain is repeatable. Dont kill it in 8? Kill it in 12 then, no matter.
Also, thats a nice spike of damage when you use BoS. Almost half of the damage comes from that at the end.

My issue with the build is its lack of utlity. Perhaps more usefull in TA than RA, when you can be sure someones got your back when you've just said hi to a Bsurge.

Last edited by Bill Clinton; Jun 28, 2009 at 10:43 PM // 22:43..
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Old Jul 01, 2009, 01:34 AM // 01:34   #9
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No one runs Bsurge in TA, lol. And KD's are hella utility. But an 8 second spike with 4 seconds or less of KD is pretty baed. Do you not realize that BB keeps them on their butts for as much time as this, but doesn't lose adren halfway through the chain and also doesn't have to switch to hammer again (meaning slower attacks, and less adren)? Oh, and isn't that the exact same bar in terms of dagger attacks that BB uses? And it's funny how you say it has more pressure, because it's the same chain of dagger attacks as BB. Seriously, this is just a much worse version of what we already have.
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Old Jul 01, 2009, 05:26 PM // 17:26   #10
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Quote:
Originally Posted by Jaigoda View Post
No one runs Bsurge in TA, lol. And KD's are hella utility. But an 8 second spike with 4 seconds or less of KD is pretty baed. Do you not realize that BB keeps them on their butts for as much time as this, but doesn't lose adren halfway through the chain and also doesn't have to switch to hammer again (meaning slower attacks, and less adren)? Oh, and isn't that the exact same bar in terms of dagger attacks that BB uses? And it's funny how you say it has more pressure, because it's the same chain of dagger attacks as BB. Seriously, this is just a much worse version of what we already have.
Dude, organise your thoughts before posting! I'm assuming that first little bit was directed at me.
Sure, no one Bsurges in Ta but you get my point. It still lacks utility, even with the KD. Lets not forget - you're keeping the monk grounded, his friends who are the actual damagers are sitll going to be free to do as they wish.
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Old Jul 01, 2009, 05:33 PM // 17:33   #11
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i like how the bar looks
the color all blend well together

ehh this really isn't as bad as Bbsins.
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Old Jul 01, 2009, 06:25 PM // 18:25   #12
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Quote:
Originally Posted by Hanging Man View Post
i like how the bar looks
the color all blend well together

ehh this really isn't as bad as Bbsins.
The colours... go together??

Eh?
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Old Jul 02, 2009, 02:38 PM // 14:38   #13
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funny how you say this keeps monks on the ground better than [backbreaker] sin when you cant even quarterknock with the 2nd kd. also the fact that you can spam a 2nd [backbreaker] in between spikes with a bbsin, where as [hammer bash] will destroy your adren pool and you'll have to build it all up again.
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Old Jul 03, 2009, 02:37 PM // 14:37   #14
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Looks hawt but I think that Backbreaker is better. :P
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Old Jul 03, 2009, 04:06 PM // 16:06   #15
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Balanced stance.
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Old Jul 03, 2009, 04:24 PM // 16:24   #16
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I played a similar build with Earth Shaker in HA (ES -> falling spider -> HotA -> falling lotus -> twisting fangs), the results were less than spectacular.

In your build I don't understand the point of hammer bash over HotA. The main advantage of a hammer sin is that you build adrenaline very fast with dual attacks, double strikes and the inherent attack speed of daggers. That's lost using hammer bash halfway through the combo.
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Old Jul 03, 2009, 05:51 PM // 17:51   #17
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Quote:
Originally Posted by Krill View Post
I played a similar build with Earth Shaker in HA (ES -> falling spider -> HotA -> falling lotus -> twisting fangs), the results were less than spectacular.

In your build I don't understand the point of hammer bash over HotA. The main advantage of a hammer sin is that you build adrenaline very fast with dual attacks, double strikes and the inherent attack speed of daggers. That's lost using hammer bash halfway through the combo.
Because if he runs HotO he needs to drop blades of steel for Twisting and that means a weaker spike.
What you pointed out is a disadvantage of the build none the less.
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Old Jul 06, 2009, 08:05 AM // 08:05   #18
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Quote:
Originally Posted by Pugs Not Drugs View Post
If i get good reviews, i might put this build on pvx.
I think something similar was put on PvX once before and rejected.

Show the build in action in a live enviroment and it might get recieved better.
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Old Jul 06, 2009, 10:02 AM // 10:02   #19
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Originally Posted by Unreal Havoc View Post
I think something similar was put on PvX once before and rejected.

Show the build in action in a live enviroment and it might get recieved better.
Unlikely.

What he would get in the best case scenario is shitters going "brave build" then going enirely off-topic and 0-0-0'ing it in the end anyway.
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Old Jul 07, 2009, 11:51 PM // 23:51   #20
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BBsins are easy to counter, you just watch who they were attacking, plus usually in RA most monks either carry mo/w or mo/a. Warrior secondary with balance stance or dark escape both of which will drasticly reduce your spike output
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